Jack someone's pickup truck and you'd hear country music. Different cars would also play different types of music on the radio by default. Backing up a large truck or bus resulted in a familiar beeping, which is an almost sarcastic detail to include, as the safety of nearby pedestrians was never a paramount concern. Some of the faster sports cars could easily reach speeds four or five times faster than the slowest trucks, making control an adventure, to say the least. A variety of different cars and trucks were included, each with their own speed and handling characteristics. There were some nice details included in the game, though. The characters you met and talked to spoke in a Sims-like gibberish that sounded like an audio tape or vinyl record being played back at high speed.įlamethrowers were just part of your arsenal. The dead would fall to the ground and bleed, but they resembled squashed insects more than deceased human beings. The bullets you fired from the guns were represented as fast-moving dots, much like a first-generation shooter on an 8-bit Nintendo. Your character and other people walking around the levels animated awkwardly. Even for those days, the game's top-down, 2D graphics were relatively primitive. The original Grand Theft Auto was released on the PC in early 1998. Grand Theft Auto (PC, PS) Released: 1998 Read The Review! GameSpot's History of Grand Theft Auto traces the story of this controversial franchise back to its roots to give you a perspective on where it has been and where it might be going.įor those who started the series with GTA III, seeing what the original game looked like may come as a surprise It wasn't until the third game in the series that the franchise really took off and achieved pop icon status. In fact, the original Grand Theft Auto didn't even rate highly with critics. It's hard to believe that a game that has become an icon of the entire video game industry got its start from a primitive-looking and sounding 2D game. No one could have predicted this humble-looking game's eventual influence on the game industry. On the night of the game's release, gamers lined up outside the doors of retailers across the country so they could pick up their versions of San Andreas. The newly released Grand Theft Auto: San Andreas has also rated highly with critics thus far and is poised to sell millions of units over the next several months. Grand Theft Auto III and Grand Theft Auto: Vice City have won numerous editorial awards and both have sold millions of copies over a range of different platforms. The newer iterations in the series are widely recognized as excellent games, garnering widespread critical acclaim and generating incredible sales. All this attention isn't without merit, though. Thanks in part to publicity generated by the controversy over the content of the games, the Grand Theft Auto franchise is one of the most recognized video game brands on the market. Former presidential candidate Joe Lieberman has denounced the series repeatedly, calling it "horrendous." Meanwhile, respected professors, such as Henry Jenkins of the Massachusetts Institute of Technology, find redeeming value in the very same games, noting their open-ended nature and the way the games explore the "notion of choice and consequence." The combination of popularity and edgy content made Grand Theft Auto a lightning rod for the debate on violence in video games. More so than any other game franchise, the franchise elicits strong emotions from a wide range of people, even those not tied into the game industry in some way. The Grand Theft Auto series has been celebrated by video game fans, demonized by politicians, and even studied by academia. Our video depiction of the History of Grand Theft Auto takes a surprising and dramatic turn.
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